Piracy's a scourge. It's had PC gaming pressed up against the ropes for years, remorselessly wailing away in what's easily one of tech history's most casualty ridden ``victimless� crimes. It's sent countless developers fleeing for consoles' comparitively cash-green pastures -- whether their assumptions were erroneous or not. So, how in the hell do we beat it? Well, in addition to previously discovered methods -- which include ``Dunno," ``Give up,� and "Have a good sob"�-- there's now ``Be Valve.�
``If a pirate offers a product anywhere in the world, 24/7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty,� Valve's Gabe Newell explained to The Cambridge Student.
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