On the surface, assuming the role of, say, a space captain, spell-slinging badass, or superhero who sees lasers and breathes blizzards sounds like just about the greatest thing ever.
And yet, there is a videogame genre that basically says, Ok, let's take those fantasies, grind them up, and sprinkle them in a blender with heaping helpings of boring.� It's the MMORPG, and Cryptic Studios head Jack Emmert -- a man who's been behind the scenes on games like City of Heroes, Star Trek Online, and Champions Online --� has had just about enough of it. I think they're missing out on an opportunity, but from Microsoft's point of view, MMOs come with lots of headaches. Like billing. Who'd be billing? Would it be Microsoft or the MMO company? Or how about patches? Microsoft has its certification process, and that usually takes a certain amount of time. Well, on an MMO, sometimes they have to run a hotfix within 24 hours.
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